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Games without Frontiers

15. März 2008

Games without Frontiers consists of five parts: The first part outlines the young history of as an academic discipline and situates the work in to its contexts. The second part is a cornerstone of the work, as it documents a theory of what parts are made of. The theory of game elements, as the author calls it, defines nine different elements found across , and the theory functions as the reference point for the concepts and methods introduced in later chapters. Part two also introduces an analysis method based on the theory, and a card game inspired by the theory and designed by the author. Part three focuses on the psychological nature of game play. It introduces a theory of player experience, i.e. a theoretical framework for understanding experiences of playing from the perspectives of cognition, emotion, pleasure, and entertainment. Study of the psychology of goals and emotions is a central aspect of part three, and it yields a number of observations of playing as goal-orientated activity that entertains planning and performing in the face of goals. Part four, %u2018Studies in game systems%u2019, focuses in detail into certain aspects of , such as genre and the ways that communicate and persuade their players. The final and fifth part summarises the work by applying the theories formulated into practice by defining a set of analysis methods for studying and the play experiences they facilitate.”

[University Of Tampere - Dissertation information]

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